The companion to Mangudai will always be Hussars. Mangudai attack bonus against siege weapons reduced to +1. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). This page was last edited on 9 July 2014, at 16:48. Of all the maps available in Age of Empires 2, Arabia is the most popular. Try to fight with a Mongol army? That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Their economy is not great after the Feudal Age. Most of the citys 100,000 inhabitants were murdered. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Answer (1 of 10): Mongols is an absolute delight to play with. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Monks will have a limited use. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. This makes the Mongol army very mobile. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. This is one of many arena strategy. They do everything. Put all together, these units form a very threatening and very mobile force. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Hope you liked it ;-). 7 build lumber camp. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Once they are able to construct a Siege . They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. ", Try to retreat and get your towers to do the work? Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Mangudai Rate of Fire increased (made slower) to 2.1. He died in 1405 while marching for China. Keshiks generate gold while fighting, what is good while engaging Hussars. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. "Fuck you, I'm faster so I'll run away and shoot more arrows! Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. What it essentially means is foreigners. A harsh life of hunting and pastoralism breeds a hardier people. These civilizations include Turks, Spanish, Portuguese and Khmer for example. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. So take a seat and grab some popcorn. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). So well leave Elephants apart. Mangudai Rate of Fire increased (made slower) to 2.1. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. We must not forget raids. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Most of them are weak to Siege and some of them are not cost effective. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Will Ghengis Khan ever find the last dragon ball? With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. They can attack buildings and can be used as a bait for Mangudai to come closer. The same goes for the rest of siege Unique Units. Press question mark to learn the rest of the keyboard shortcuts. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. They're just flat out amazing. This is the first example of how well Mangudai and Hussars complement each other. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I'll take it as a compliment. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Like literally every game and it's the only non-siege unit they make. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Each civilization in AoE2 has its unique unit with their own strengths and counters. They also have a better meatshield than Mayans in Light Cavalry. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. On the verge of destroying the Ottoman Empire, he turned again suddenly. 15 Skirms cant fight 15 Mangudai. Units in italics mean that they are not so effective or only situational. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. He destroyed Kiev in 1240 and advanced into Hungary. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Mongols get a crazy early game bonus for hunting. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Later, when Hussars are included into the Mongol army, they will become useless. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Mongols just have 400-550 more Food than everybody else automatically. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. In 1398 he sacked Delhi, murdering 100,000 inhabitants. They have many bonuses that allow them to move fast and hit very hard when used effectively. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. The Mongols have a campaign devoted to their civilization: Genghis Khan. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Thank you in advance. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Tonight we might even see the return of Subotai! Age of Empires 2 is a real-time based strategy game. Cookie Notice Alot of people use this food for the Mongol Scout Cavalry rush. Stupid China. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Cookie Notice AboutPressCopyrightContact. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. With patch 4.8, Elite Mangudai now have a frame delay of 5. This is of course before the game enters into the trash wars. A true Labour of love. and our Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More With update 35584, destroyed House foundations no longer provide population space with Nomads researched. If the Mongol player loses attention for a second, he could lose all his army. The Table shows that Hussar effectiveness goes down when upgrades are missing. Aztecs is a bit more challenge, but can still win due to moving speed of all . He rushed west defeating an Egyptian Mameluke army in Syria. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Yeah they're a pretty expensive civ. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Nananananana! Is there any good way for us to fight them? Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. TL;DR: These are the units that could be used in late game against Mongols. Civilization Bonuses: Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Yeah, making mangudai and siege really hammers your economy (esp. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Privacy Policy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). You need lots of them. Light Cavalry have 30% more HP It holds over 1000 years of war and economy from Dark Age to Imperial Age. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Learn about the unit and their counter using our guide. Wagons are also outranged by Mangudai, so theyre less effective. They can still be vulnerable against Onager volleys (see in disadvantages). These include Turks, Italians, Malians and Saracens. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Watch out for enemy Onagers, who can shred a whole Skirm army. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. In 1402 he defeated a large Ottoman Turk army near modern Ankara. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). They also have access to all cavalry units and technologies except for the Paladin. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers.
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