forge of empires battle calculator

For example, we can draw out a Sniper from the trees, where he gets a maximum defense boost, into an unprotected area. The game is similar to both SimCity and . Obtain the required blueprints by motivating/polishing Early Middle Age items. The Ballistas in the Iron Age and the Rapid Fire Cannons in the Progressive Era are good examples of these Long Range Units. Surge here. Enlarge your sphere of influence through military campaigns and skillful dealings. Some people may already know this trick, however, others are stuck with it. Hopefully, we may just be left alone once they see our Mounted Archers. rogue's secret identity. These have the same range and movement as longbow archers, but are more powerful in both attack and defense. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. You can start from scratch. As with any Troop, whether defending or attacking, you can see their area of movement on the map. However, when other Colonial Age players do attack, this defense is not likely to succeed, due to field guns. For these battles, we advise long-ranged units. You must log in or register to reply here. But that doesnt mean we shouldnt deploy long-ranged units; these are beneficial for many reasons. Example: Rapid deployment: Units with this skill start the battle in a random location towards the center of the map and act before any other unit. When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. It may come as a surprise but defensive options only really become available towards the latter stages of Forge of Empires. The good news; its a great defense. So if we first turn our attention to general defenses. At the time in which you unlock Trebuchets, around the late High Middle Ages, you will be presented with the option to either stick only with crossbowmen, or build 2 Trebuchet camps. Look at the enemy's set up and employ counter units, use terrain advantages and attack a unit with several units! For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament (at the same time), keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments. Forge of Empires Tips is your definitive resource to forge the ultimate empire! Choose the chest which is more appealing to you. Or otherwise you are simply not defending your city. #1. So it is important to remember that the location in which your troops fight is important, and where to place them for optimal results is not the same for every type of military unit. FoEhints, which Sell off your archery ranges and build 3 or 4 crossbow ranges. They should be used depending on the enemy troops. In our opinion this is really weak defense (except in the higher eras like Post Modern and Contemporary), but it is common to run into this set-up, or some variation of it, often. Musketeers are finely balanced with a good defense and great offense. Help with Forge of Empires: personal contribution calculator, Arc calculator, statistics tool for you and your guild - ideal for beginners and professionals. This proves to be effective, as rangers act as a shield for our musketeers. Think of it like this. 1.5. It is also likely you will get duplicates at times. Just fill base reward and see result. 2) Go to your campaign map, and select a province. Set of tools for Forge of Empires. Even addicts to the game don't often have an satisfying understanding about the So, look for the first enemy to appear on the list. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. Artillery units can be very useful when used in numbers. Directly after movement, if there is an opponent within their reach, the units can attack. T, heir movement has increased from 10 to 16, which has made them more forthcoming and able to the attack an army quicker. On the other hand, terrain can give battle bonuses: light unit get defense bonuses in bushes and forests, heavy units are better protected in plains, artillery units receive an attack bonus when they shoot from hills, whereas those with ranged units attacks deal more damage standing on rocks. If you can get the Cannon or Tank, or enemy Ballista etc. When you hover, you can see the stats for each fighter, an example is shown below. Now we have been through each unit, lets finally discuss the most optimum unit balance. Each age also provides us with a good supply of troops that can withstand some major damage and still travel, sometimes, across the entire battlefield. Our suggested solution is to deploy a 8 Trebuchet defense. Select a sector, and click attack. variaty of factors which may decide the battle. Finally, field guns will do best against musketeers (3 hits, sometimes 4), Grenadiers (3 to 4 hits, or sometimes 5), and will do badly rangers and dragoons. Therefore, by creating a unit of 8 Sword Warriors or Heavy Knights will be sufficient to have the strongest defense imaginable. Used to simulate combat between two fleets. code Parse Battle Report settings. The Terrain offers two different effects in the game: Firstly, it affects movement. Like this Forge of Empires Military guide? From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. Although, it is likely that they may be very weak when they get there. under Army Management there is a blue icon for defending army. It's better to type the whole player's name. A Forge of Empires 1.9 Calculator that is easy to understand for players just starting this leveling method. The buildings to create such units also take up too much room. (attrition 63). https://www.youtube.com/watch?v=_LfVszkU_pE&t=I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. is always 3 per tile, i.e. This will be the one who will be firing next for the enemy. Example: Reactive Armor: Found on only 3 units, cannot take more than 4 damage per attack. Therefore, when we are defending at this time, we can stick with 8 archers. The only way in which they can incur damage in forests, is if a unit stands immediately next to them and attacks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This age is difficult, and some regions cannot be defeated easily without Colonial Age units. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle. _____________________________________________________________________________________. Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest. For players that are yet to see field guns: they are likely to attack before any other long-ranged units. We have 3 Legionnaires and 5 Ballistas in battle against our enemies 4 Ballistas, 2 Archers and 2 Soldiers. The defensive AI program should move the cannon to this position to take care of your Rogue. Now, Lets cover this stats display in more detail, to help you fully understand what is being shown and how you can use it to your advantage. In battle: infiltrate! Your neighbors defenses will not stand a chance in battle! A defense consisting of 8 rangers or 8 dragoons is is practically impossible to defeat unless an attacker has 8 grenadiers or 8 rangers/dragoons and, is fortunate in the process. On the interface, hover your mouse over the Troops Bar which can be found at the bottom of the battle screen this is the one that displays your troops and your enemies troops. But perhaps the best bit, it produces some Forge Points every 24 hours! However, this is not true for every unit. For the most part, they defend well against just about any defense but be aware of the terrain is crowded. If you have unbound units it is a good idea to use them for defense, as you risk losing them if you use them for attack. Spot/Snipe. So, If you have a unit that is about to die, say with 1 or 2 health squares left, try to make as big a hit on the enemy as you possible can. This makes them worth the investment early on in Forge of Empires. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. Your offensive and defensive strategy can be the difference between success and failure. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of history in this browser based empire game. Due to the completely random terrain configurations, our Mounted archers will not always be able to cause damage to our foes. After that, it calculates the first hit and each additional hit afterward. implemented, so that terrain based attack/defense or stealth are not We advise that you keep your units at least 2 hexagons away from the enemy Rogue(s). Musketeers are quite average. Guild Battlegrounds: Overview of the Screen | Forge of Empires Guides - [] always be white. These were the "Moppelassistent" and the LB investments. Thankfully, depending on what Powerful Troops that your enemy has deployed, normally this set up is quite easy to defeat. Our Legionnaire will die the next time he is hit, but he would have made a maximum damaging impact on the state of the entire enemy. Can you now see the benefit of taking the time to collect the Forge Points and get all your military Great Buildings up to level 10? And for proof, here is a screen shot of the battle that ensues after! It is in the Colonial Age that we see a balance between the variety of unit types. If you are looking for the best offensive army or the best combination of units, this forge of empires battle tips guide is for you. Forests, bushes, rocks, hills, water bodies, plains and swamps are examples of them. Decoys and Traps will both make it more costly on attrition for a guild to take a sector. Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. The official calculations are based on Forge of Empires 'trading' wiki page. Again go to the bar at the bottom of the screen that displays all the troops. The truth of the matter is; these extra points can add up fast. So without further ado, here is our Forge of Empires Battle Tips Guide. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Forge of Empires is a browser and app based strategy game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout the centuries. Movement and Battle Field. These units are durable, even including their short-ranged varieties. Halloween Event 2022! So if youre new to Forge of Empires, we suggest you check those out first. Deploying 8 musketeers in our defense will likely be our first potential possibility. In the last few months we put a lot of effort into making as many features directly available in the extension and taking the opportunity to add some more functionality.. If you must allow one of your units to take a hit from a Rogue, try to make it a unit that will either die as a result of the Rogue attack or one that does not strike back during close quarter attacks (like the Iron Age archer or the Colonial Age Musketeer). At the start of Forge of Empires, your defense should just be compromised of spearmen. : There are fast units, light and heavy units and units with ranged or artillery units attacks. Map progress. For the most part, a great combination is an equal balance 4 of each: 4 spearmen and 4 slingers. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. Since the chat server is completely financed by advertising, it would be great if you could surf this site without add-blockers. You signed in with another tab or window. Trebuchets prove to be an optimal defending unit. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way. Getting Started. Decoys take 500 treasury goods and 4hrs to build, and will make it so there's a 15% chance that the guild attacking the sector will suffer double attrition for each win. From here you can determine if you have sufficient power to sustain some damage from the enemy Ballistas, and plenty of attack power to wipe them out. Here a great quick tip: Keeping your city enthusiastic (instead of just happy), gets you extra points when you win a battle. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. We have to remember that this is inevitable when a defense meets a higher-tiered offense. If used in numbers, it can take out enemy artillery units without getting damaged. Now, attack them first. maximum/minimum damage are multiplied by 1.5 in case of a critical Quotes are not sourced from all markets and may be delayed up to 20 minutes. In this example, we would take out their Archers first, so it is important to bear in mind that our Ballistas have sustained some damage from theirs. Rangers are optimal against field guns, great against musketeers, ok against dragoons, but very poor against Grenadiers. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. The skill increases attack and defense when this is the only unit with chivalry in the army. By being at level 10, we can afford to battle enemies that are 1, 2 and sometimes 3 tech ages higher than our chosen army. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. A short video showing how the city planner can be used with the FoE Helper.Thanks to FoElite. Places currently under attack have The Statue of Honor | Forge of Empires Guides - [] a potential reward for a successful action on a sector in GBG, regardless of if you negotiate or fight. With this simulator, you can Basalt, Brass, Gunpowder, Silk, Talc Powder, Coke, Fertilizer, Rubber, Textiles, Whale oil, Asbestos, Explosives, Gasoline, Machineparts, Tinplate, ConvenienceFood, Feronconcrete, Flavorants, LuxuryMaterials, Packages, Genome Data, IndustrialFilters, Renewable Resources, Semiconductors, Steel, BionicsData, Electromagnets, Gas, Plastics, Robots, Nutrition Research, Papercrete, Preservatives, SmartMaterials, TranslucentConcrete, Algae, Biogeochemical Data, Nanoparticles, PurifiedWater, Superconductors, A.I. At level 10, the Castel del Monte gives you a 30% attack and defense bonus for your attacking army. This being because the Forge Of Empires Artificial Intelligence (AI) Defense Program has one very noticeable flaw in it. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. Powerful 1.9 Calculator. Please only edit only the values on there (and you can always put an equation if necessary) as I do not monitor this calculator everyday (I have a copy/original that I use on my own. Are you looking for something that makes playing easier for you, but don't want to cheat? I found a solution for this. 1.9. Building military buildings and units purely for defense is therefore not advised and nto something that we advocate here at Forge of Empires Tips. This way you can see what their military boost is and where they get additional attack and/or defense bonuses. Example: Power Shot: A unit with this skill ignores defensive skills and terrain, including ignoring Flying ability, Stealth, Dug-in, Chivalry, Call of Duty, Last Stand ignoring all enemy defense bonus from terrain, but does not ignore other skills, all enemy attack bonuses from terrain and enemy unit bonuses. Be sure to keep an eye on the Rogue locations. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. The contents of the chests will change by each day. Here is a quick list of Great Buildings to aim to construct. Forge of Empires - An Online Strategy Game playable in your browser! You would want to check the movement zone of your Archer/Musketeer, and see where they can move within. I want my Crossbowman to start first so that its high damage gets dished out first. Guild Battlegrounds. For those PvP players who like to plunder, this means more players in your neighbourhood can become your personal plunder victims. For this reason, Musketeers will form the backbone of our Colonial Age army. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. Once you have 50 to 100 of the two or three units from that age that you normally fight with, you can move on . If no such unit is left, the attacked unit gets removed from battle instead. forget it! Now the enemy Great Sword Warrior strikes your Great Sword Warrior back and your Great Sword Warrior only loses 2 health points. Since version 2.5.7.0 we now also offer the guild member module directly in the extension, which is why we have removed the corresponding modules from our website.. The other 20% is the chance the AI will randomize it yet again before you confirm your attack. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. Preparations. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. By the end of Forge of Empires, most players will use a combination of longbow archers and cannons for their offense. Cookie Notice Only fast units do not receive benefits through the terrain. The game was later released on iOS 2014, and Android in 2015. When we reach the The Iron Age, we are not offered any real defensive options. Your enemys Great Sword Warrior drops 5 health points with every hit. First, check yours and your enemies Defense and Attack boost using the Troops Bar at the bottom of the screen. Empire game Forge of Empires lets players travel through time and history. Forge of Empires is a kingdom building game to erect the greatest empire starting from the Stone Age, progress through modern times and beyond. Ranged units are fast and can attack from a distance, and their attack causes significant damage. Long awaited and now finally here. Example: Morale: A unit with this skill makes all friendly units start a battle with 1 point of armor, its will be extra 1 hp for all friendly units, for a total of 11 hit points. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). Whats more, they gain defensive bonuses when on normal terrain, and so they are extremely tough. Perhaps the most simple defense: 8 longbow archers, or a duo of longbow archers and cannons, will be an optimal and difficult defense to overcome. But just bare this in mind when you come up against an army if they do not have these units you should be ok. Now lets turn to our Military Defense strategy, which is important and overlooked, but perhaps not as important as our offensive counterpart. Forge of Empires Tips has seen a number of different ways in which players use Rogues to defend. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. Units are moving on a one dimensional scale, one player's units are all starting at -7, the other one's are starting at 7. Fast units have a good range of movement, but they cannot take much damage. If you fancy yourself as a long term Forge of Empire warrior, we suggest you take the time and the Forge Points to get this Zeus Statue, level it up to level 10, and also get the other 4 Great Building we will now list below. In your Army Management you can manage the units and add your attacking army or defending army. Zeus (at level 10) also allows you to withstand more hits from the enemy. If no opponent is in range, the unit moves forward as far as possible. Then you can hit the cannon with every attacking unit you have. Battle Calculator. In your city, be sure to add and build Great Buildings for increased fighting power! Despite their power, it is advised to only deploy long-ranged units from the High and Late Middle Ages. In the event that an attacker is lucky (utilizing swamps and forests in the middle of the battlefield), then our mounted archers will not be able to attack the first turn and will likely be defeated instead. A full suite of free tools for Forge of Empires. The fastest way to make a ton of Forge Points in Forge of Empires is investing in Great Buildings and getting rewards. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of . When we compare to the Late Middle Age units, Colonial Age units are significantly stronger. Against Grenadiers, about 2 to 3 shots will normally be required. In our next example, lets flip the scenario and reverse it. In examples you can find some match-ups, to show the impact of the Arc calculator Hi guys, I am a leader of a guild in Forge of Empires (FoE) and I always get a lot of questions on how to understand and use the GB . All while travelling through the eras of mankind. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. Each age has Long Range Units the units that can strike at you from a great distance away. On the other hand, high defense means good armor the unit takes less damage. As for using Rangers in an offensive setup, this is not best advised. Like mounted archers, Trebuchets can attack on the first turn. https://www.youtube.com/watch?v=_LfVszkU_pE&t=. Deploying just 8 field guns will prove a formidable defense purely based on attackers experience. The Early Middle Ages tournament. They can wield a good amount of damage against Grenadiers, Rangers, and Field guns. This does, however, work 100% of the time if done in the attack confirmation box. So we can reduce the enemys entire health more by striking the Ballista. So, in the common set-up if you can easily defeat the Powerful Troops that your enemy has placed alongside Rogues, then we advise that you take the Rogues out first, or close to first and fight on as you normally would. 60% higher than its attack. Note that in our example, our Ranger is a Light Unit; as we can see by looking at his unit type. In each age, there are five different military buildings that produce the different units of that time. Although this army does not seem to fare well against an army of 8 Rangers or Dragoons, all other armies should be beatable with this arrangement. Checked: 11 Dec 2021 At the start of Forge of Empires, your defense should just be compromised of spearmen. When it comes to overcoming your opponent, it is important to fully understand the fighting unit(s) that you are using. So be careful! I've looked at the formulas behind the spreadsheet and the attack and defense power is obvious enough but there seems to be a lot of arbitrary formulas thrown in to the mix to calculate the actual damage. They have an awesome range of 7 tiles, and even more impressively, they will frequently hit the defending army even if it is moving away. In this example, we advise that you take out the Rogues when you can and before they can get close enough to strike you. This is the level the building attains when it is closed, i.e. Then you are exactly right here. Mounted archers, despite being offensively weak, are optimal defensively. Forge of Empires. All the while our musketeers wil help protect the rangers from being defeated. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. For example, Rogue. With the Colonial Age and the heavy defense units, we are presented with an option to create almost undefeatable defenses. Example: Recharge: A unit with this skill attacks every two turns. The most ideal offensive setups will be a mix of musketeers and field guns. In this Forge of Empires game guide video for PC you will learn essential battles strategies and best landmark placement as implored by one of our avid gamers in our Community whose screen name is RevanTheLegend. With a huge range of 15, this unit is an incredible upgrade from the previously acquired Cannons, who crops-compare with a range of 12. considered. There is however, a disadvantage that arises. Alternatively, when rangers attack, Grenadiers have the ability to retaliate. A mix of field guns and musketeers is the likely unit to defeat it, but will endure heavy casualties in the process. Just like the Bronze Age tournament, an option is presented to us in the Early Middle Ages. Units are moving on a one dimensional scale, one player's units are all Tribal Wars is a real browser game classic and . This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. They are best at intercepting enemy fast units. The attack and defense are calculated from the unit's raw attack, its bonus You will find the construction costs of Great Buildings with rewards including the Arc bonus, the number of FP to block the first place, the total cost of the owner, bonuses and much more. Fighting with 1 or 2 Rogues can be useful. To go into battle, you first need units. You are using an out of date browser. T. heir stats prove incredibly high in defense, and they are able to take multiple shots from any ranged or melee unit. You can select defending units from both the current attacking army and from the available units. #6. You will need to collect all 9 blueprints. With this update the motivating/polishing should finally work correctly. For those wishing to participate, a single mounted archer range will be sufficient. For a better experience, please enable JavaScript in your browser before proceeding. Join and interact with millions of active players from all over the world! Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. Along our quest to forge an empire, if we want to minimize the number of attacks we receive on our cities or prevent ultimate devastation by our attackers, we can deploy a number of different defensive options. By default, the moving cost is always 3 per tile, i.e. Example: Dragon Breath: A unit with this skill that attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Moreover, a Progressive age soldier gains defense strength when he is placed in a trench. As a chieftain who founds his settlement anno 5000 B.C. Thankfully, they will only take 1 bar (or less) of damage from a Trebuchet, and hence, they are useful for taking down 8-Trebuchet armies. Each unit has a maximum of ten life points. Therefore, we advise to replace Trebuchet camps for the equal number of cannon camps. https://docs.google.com/spreadsheetRDd3cWQ0aDZNY1dLY3V5UnVoVEE&usp=sharing#gid=0, Bonuses not affected by GB boosts (from Units, Terrain, Dugout, Chivalry, etc. Please enter your available coins, and the amount that your next FP cost to see how many you can purchase. And they do this with great damage. Because our Legionnaire is weakened.

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forge of empires battle calculator