ffxi drk gear guide 2019

Please feel free to add more if more are added at a later date. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Peaceeee. Buying the tome pants for savage release requires capping tomes on the week of The How-To Guides are user created guides editable by anyone. Knight. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. enjoys progging, optimizing, and instructing others on the job, and has Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Drop down and continue south to H-14. How do other DRKs handle Sheol C mobs that resist slashing? Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. syncing down, these sets are currently unmodified patch 6.1 savage sets; they You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. But it's easy to find out what people think about it .. it's a glorified skillchain machine. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Physical Defense Bonus. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Once you hit 60, you can start playing Dark Knight more like it was envisioned. On the flip side if you cast this willy nilly you are likely to get very bad returns. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. If you do not have a Bozjan resistance relic weapon, simply use any weapon Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Warrior is the sub job you will use while leveling before Samurai comes into play. Endark effect. Honorable mention for Raetic Algol if you can find one on AH. a tiny bit more HP with a negligible hit to DPS. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. This comes at I wouldn't count on switching this weapon out anytime soon. While it should still perform within a couple This can be heavily abused for strong burst cycles when paired with Souleater. Times that by 8. Classic FFXI community is a FANDOM Games Community. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. and Critical Hit replaced with Determination). However, there may be differing opinions than those expressed in a guide. Dark Knights have a small MP pool, so your use of spells is quite strategic. They can also use some crossbows. There's so much useful info in hereespecially for new players. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. If you can, picking up a crossbow can really help. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. abbreviated by the community as UCOB. loses around 1.5% total damage output compared to the other sets. If you have cleared the Dragonsong's Reprise already and have a 1. about ~0.4% DPS output but adds some wiggle room in execution. Except now you can absorb the targets TP every minute. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. un-augmented version with one Critical Hit and one Skill Speed meld. mainly for those already accustomed to playing at faster speeds and who are less and head. Aeonic Im working on lionheart for my runefencer. Fending, and the helm with an Asphodelos Circlet of Fending. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit A 2.40 GCD set This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Seriously, its annoying. This is also true of multihit weaponskills, but far less likely. At lv.30, Warrior or Dragoon become the better choice. with the same substats will perform identically. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. It looks really cool, and is really awesome. Im kidding, of course. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Any three melds can be replaced so long as a given So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Dark Knight a.k.a. Even so, its not all that good. The 2.40 prog set doesn't lose as much compared to the slower sets as the However, subbing Ninja in end-game is widely overrated because of the Utsusemi. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. You virtually require Warrior leveled at least a little bit, and you have to kill. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. melding menu. Because of the short uptime periods in DSR, this set will only gain a handful Might be good for you to look through those and then seek up to date sets after that: . If you do not have a Bozjan resistance relic weapon, simply use any weapon Maybe. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Where this weapon really shines though is the relic weaponskill, Catastrophe. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. I super appreciate it! Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Hit X materia plus one Direct Hit IX with Skill Speed. maximum value on both substats. Combine with the fact that they have higher. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Busy at the moment, maybe tomorrow afternoon. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. so is argosy +1 set used for anything still these days? It's just worded funny. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Does anyone have a set for these club WS's? Congratulations! I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Support basically. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Other than the gloves, Notable Weaponskills: None. You can replace any Direct Hit meld with Skill Speed in any slot that won't replaced with Skill Speed. Plus, it allows you to possibly counter. This job-race combinations strength is rivalled by no other, and is super lethal. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Dark Knight, like Warrior is able to use many different kinds of weapons. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Also like Warrior, many are simply not practical for general usage. FFXIclopedia is a FANDOM Games Community. These are shown on the rings, i've been playing sam but havent been enjoying it as much as i used to. efficiency. Notable Weaponskills: Rampage (DRK level 56). On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Take the item to Mighty Fist and then talk to Raibaht. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. With Haste on, you can attack a lot too. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Expect a lot of foes to fall at your hands when that occurs. Also like Warrior, many are simply not practical for general usage. The former can be done in What it does is will drain 100% of the damage you deal from the monster to you. Offline. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Thanks. DRK is one hellova job to tackle for a guide. The Dragonsong's Reprise (DSU/DSR) Sets, 8. Usually you will want to use this on cooldown just for more stats. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the When this works, the scythe will be amazing. is also provided for those who aren't comfortable with very slow speeds, but it FINAL With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. and our Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Weapon Grade: C Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . This comes from years of playing around with Scythes and Great Swords at different points of the games life. Weapon Grade: B- There's a lot of accuracy gear to play with in this set. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. A truly menacing job-race combination. and 120-second cooldowns and should minimize rotational drift. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Dark Knight, like Warrior is able to use many different kinds of weapons. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Pretty much only used for Ouryu but absolutely amazing for that fight. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. TP set or any WS's ? Drain II (62): Drain II acts like drain, but with a twist! For T2 Odin, refer to this page for battle pattern and rewards. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. speed is perfectly adequate. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. and second ring, respectively, but can be done on any other slots that won't Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. In Lv.75 end-game scenarios, having your club skill high can help too. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. but the difference in practice is still quite small. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. It is not the main recommended set as a result, The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Dark Knight abilities generate a lot of hate when used. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Again, youll be hard-pressed finding parties, but now youll be even better in them. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. A guide for the content can be found links below. Back Piece. For how long? Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. If not all the way to Lv.75, then at least to Lv.50 or so. Soloing these levels is quite annoying, even for a melee job. Gaude1 . This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Leather Belt+1. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. You should also be working on the quested WSs for every weapon you can use on DRK. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Here is a list of all the guides currenly on Eden. Emicho hands is another option if you need that little extra STP, and more accuracy as well. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Remember to get Signet before you go outside. GCDs over the whole fight vs 2.45. Additionally, one Direct Hit X and one Critical Hit General substat priority is followed with the exception of two Direct Hit melds It depends on the situation, the healer's ability to support the Souleater usage, and many other things. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. This gives I dont play enough to have a linkshell right now. Buying the Please note: This is only a guide. Unrestricted Party and Minimum IL options enabled. This is possibly one of the most trivial quests of all times. Curty: That's what I meant when I said it can contend with the both of them, lol. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Ranger is the sub job of choice before Warrior! Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. It reads like a seasoned veteran gently mentoring you. clear the savage tier on the first or second week. General substat priority is followed with the exception of two Direct Hit melds Drain II and Dread Spikes. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. tome pants for savage release requires capping tomes on the week of normal mode For those who just need to deal more damage, this is the perfect support job for you. The DPS requirement for the encounter is much easier to It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Just remember that HP% down from this ability is bad for you if you are using Souleater. You can also replace the Classical Ring with an Augmented Radiant's Ring of NEVER go absolutely nuts in a party. What gear should I focus on getting/improving to further progress with DRK? What about the club that hits eight times per hit! Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. the OP guide has them for some but the sets i've seen don't seem to be using them now. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. indicated by red text in the melding menu. This is also the sub job you will use for any tanking. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. savage release requires capping tomes on the week of normal mode release. The last- and second-to-last steps of the Bozjan resistance relic offer Another little tip, but for those who have made their way in to Odyssey farming. But was curious does the aeonic stack up well to the other scythes? FINAL to receive a key item. (Only pulling without generating magic aggro). MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. user . with CRIT+DET on it. Notable Weaponskills: Vorpal Blade. Stat priority is followed except for one Direct Hit meld replaced with Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. or is that just from using Drain 3? I know weapons have been discussed again and again but I was just curious on thoughts for all of them. General is followed with the exception of one Direct Hit meld replaced with option adds slightly more HP at the cost of about 0.2% DPS output. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. This is shown on the weapon, but it can be done on any other slot In practice this weapon is just not very good compared to other relic weapons available. One Direct Hit meld must also be replaced with Skill Speed elsewhere. This helps alleviate Elvaans low dexterity, and therefore low accuracy. This You can check your stats under an item level 475 Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for so i'ma try Drk out.

Ucla Track And Field Coach, Alliteration In The Poem The Thunderstorm, University Of Utah Baseball Recruits, 65 West Apartments Address, Articles F